Meet the Medic - Official TF2 Wiki | Official Team Fortress Wiki
For the taunt item, see Meet the Medic (taunt). 1 Video transcript; 2 Pre-release; 3 Notes; 4 Outtakes; 5 Trivia; 6 Gallery; 7 Related. Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed Persistent statistics tell the player how he or she is improving in relation to .. Constructed using the game engine and using slightly more detailed The final video in the Meet the Team series, "Meet the Pyro", was released on. Funko Pop Games: Team Fortress 2 - Heavy Collectible Vinyl Figure Meet the full team. of two teams, Reliable Excavation Demolition (RED) and Builders League United (BLU), representing competing construction teams, players choose between Processor: Ghz Processor, Pentium 4 Processor ( Ghz or better).
However, you can't scope, so make sure to not stand in one spot too long, or an enemy might notice that you aren't firing. The Spy disguise can be effective, as you won't seem out of place taking the flank routes. It is also good for staying among your teammates, as you seem like an enemy Spy trying to stab your own teammates, instead of an obvious disguised Spy that none of your teammates are attacking.
Community Spy strategy
However, seeing a Spy might remind enemies to Spycheck. Disguise while you are cloaked if you are behind enemy lines. Doing so will prevent your enemies from seeing the smoke of your disguise animation.
Press by default B to automatically change the weapon that your disguise is holding, matching the weapon slot you are using. For example, if you are holding the Revolver or whatever first slot weapon you are using and press B your disguise will change to their primary or secondary, if you're disguised as a Spy weapon. So if you are trying to act like a Sniper, make sure to change to your disguise's Sniper Rifle. Changing weapons can also make yourself look like a real teammate.
If you are not disguised, pressing B will disguise you as the last person you disguised as. If you are using the Invisibility Watch you are able to regain Cloak, both while cloaked and uncloaked, by picking up ammo boxes and dropped weapons as well as leeching off enemy Dispensers if you are also disguised. However, be careful while picking up ammo or health if enemies are nearby.
Seeing ammo and health disappear with no one near it is a sure giveaway that there is a cloaked Spy nearby.
If you are using the Cloak and Dagger then you can only pick up ammo when uncloaked although it will refill your cloak meter less than if you were using the Invis Watch.
Dead Ringer - Official TF2 Wiki | Official Team Fortress Wiki
Use this ability to make sure that you don't run low on cloak at a vital moment. Unless you are using the Dead Ringer, cloaking will take about one second. Cloak before you enter enemy territory, as you will always show as your team color when cloaking and uncloaking, thus revealing yourself to the enemy. Always work with your team. Despite your abilities of backstabbing, cloaking, and disguising, you are still susceptible to taking damage, and working in conjunction with your team will improve your performance as a Spy.
General Try to make an indirect approach on enemies through predicting their movements; it will attract less attention and will surprise them. Also, try not to bump into your enemies; it will alert them to your presence. If you are following an enemy and they look back, turn around as if you were checking for a Spy behind you; it may not work, but it might be a better idea to simply flee immediately. You are able to see enemy names and health.
Use this knowledge when making a plan or predicting movements. Injured players will look for a Health kit or a Medic, while enemies at full health will be heading for the battle.
You are also able to see the Health and upgrade level on an Engineer's buildings. You can also see the Medic's Medi Gun charge status. Relay this information to your team - if the enemy is near full charge, they are probably planning on pushing.
When you are disguised as an enemy, enemy Sentry Guns will not attack you directly, and you can use enemy buildings; enemy Medics are also able to heal you. Teleporters do not require a disguise to use. If a Sentry Gun locks onto a teammate and you are between him and the Sentry Gun, you will still be harmed or killed.
A Sentry Gun will not stop shooting at you if you have disguised after it sees you unless a teammate comes closer to it than you or you break line of sight or you leave the Sentry Gun's range.
Avoiding backstabbing someone in front of an enemy Sentry Gun, unless you have to make a pick that is worth dying for. Avoid enemy Pyros if you can, for they can easily Spy check you. If you are ignited while cloaked with a watch that isn't the Dead Ringer, uncloak so you are able to fight back, preferably with a Revolver.
Also, be on the lookout for Health kits to douse the flames and increase your chances of survival, or use the Spy-cicle to extinguish yourself and cover your tracks. You should also retreat towards your team's side while shooting the Pyro so that your team can help you fend off the enemy. Alternatively, if you are set on fire, consider remaining under cloak; debuffs such as fire and Karate wear off faster when you are cloaked.
Be prepared to use the Revolver in several situations. The Ambassador is especially good for Revolver-sniping, and will do damage on a Headshot at close range. Its first shot is also perfectly accurate. However, its damage, including headshots, decreases with distance, so try to close the distance before you attack.
Try to pick high-value targets, such as Medics and Heavies, to kill first. This is due to their high utility to the enemy. Killing a Medic is usually worth your life - you can stop an enemy push that might change the game's outcome. Use good judgment to pick targets. If you see a Heavy-Medic pair, it may be better to take down the Medic first if there are multiple enemies to prevent the Medic from simply healing another enemy who would kill you.
If the pair is alone, it may be better to kill the Heavy first and leave the Medic nearly defenseless. If you are called out by the Medic, however, it would be better to go for the Heavy than to die for nothing. Lone Snipers and Heavies are generally easy targets due to their low movement speed when scoped in or spun up, respectively.
If the opportunity arises, eliminate them. You can set up a large killing spree by positioning yourself behind enemy lines and following a group of enemies into battle. Once they are distracted by a fight, start backstabbing one after the other, starting with the enemy farthest back. Be aware of the time between backstabs and don't run past an backpedalling enemy; they may notice and kill you. If you are bleeding or burning to death, cloak and search for a Health kit.
However, be aware that while cloaked you cannot attack, and if for example you are bleeding, you will still be visible to enemies as a translucent silhouette. Be aware that if you step on to the enemy Intelligenceyou will lose your disguise and pick up the Intelligence. Sentry Guns will lock on to you if they are in range and the enemy team will be notified.
You can use this to lure enemies into checking on the Intelligence and killing them when they arrive. However, enemies will be able to know your location while you are carrying it, so you may want to drop the Intelligence default key L and then wait for them to check on it. Try not to fall too far while cloaked; your enemies will be able to see the blood and hear the sound of you taking fall damage.
If it is unavoidable or simply fastertry finding railings or other platforms to break your fall. If you want to make a quick escape, try turning a corner and quickly activating your Invisibility Watch. When your Watch is active, turn around avoiding the enemy and go back past him. It will likely make the enemy think you've continued running in the same direction, despite the fact that you have actually turned around.
Using voice commands like 'Help! For example, when you are backpedaling away from the battle. If you are disguised as a slow class, such as the Heavy, it can be helpful to drop your disguise just before backstabbing an enemy.
You'll begin to run at your normal speed, and if you do it just before you go for a backstab, you can reduce your chances of being spotted by the enemy before you get the kill.
Be aware that players on defense are much more likely to Spy check you, as they are likely not focused on anything except defending. Also take note of the Spy-checking habits of the enemy team. If you recognize that a certain enemy always Spy-checks players, try avoiding the area that player is in.
If possible, try using different loadouts. Some players will try to memorize enemy equipment; switching up yours, especially your watch, may throw them off. As the Spy's theme is based around deception, this is a good way to manifest deceit in-game.
Use the terrain to your advantage; there are shortcuts scattered through the maps that can help you conserve your Cloak and catch up to enemies.
There are many different maneuvers you can use to land a successful backstab; for example, you can fall off of a high area and land behind your enemy as you are falling. This can surprise some players, who may let you flee from battle and prepare for another infiltration.
Even if enemies start Spy-checking you, unless it is a Pyro with a flamethrower or you are low on health, consider ignoring the attack. Sometimes, the enemy will ignore you, and even if they don't, unless you're using the Conniver's Kunai or the Big Earner, you can often survive enough damage to allay suspicion. Even if you die, a dead Spy is much less of a detriment to a team than other classes, and the presence of a Spy, dead or alive, is enough to keep the enemy distracted and off of their best game.
Just make sure that you're actually contributing while alive, or you'll be better off as another class!
If you see an unattended Sentry Gun, check for Engineers who might be around before you sap it. Disguising Disguising as the same class as nearby enemy players can be dangerous because your disguise may show their name and loadout, revealing you to be a Spy. When disguising or changing disguises, your body will be covered by smoke that is visible to everyone. On June 8,a patch to Team Fortress 2 was released and included an update that placed several doves in various positions in Valve maps.
The doves exploded upon contact, but did not cause players damage. On June 17,an additional patch was released which added a secondary dove model with animations. Later the same day, the page layout of the TF2 Official Website was updated to feature three doves perched upon the title banner, which was covered by bird droppings. Each dove linked to three separate hidden images depicting a rundown hospitalan empty hospital waiting roomand a doctor's office.
Part of the rundown hospital seen in the first hidden image can be seen in the background of the Medic's page on the official site, fully modeled. Notes The music that plays when the Scout and Demoman are fleeing from a barrage of rockets is a slowed down version of Faster Than a Speeding Bullet. Throughout the Heavy 's procedure, an X-ray of his body is in the background, showing a bomb lodged inside him. The extracted bomb can be spotted in a bucket behind the Medic. This is the same bomb on the Meet the Medic title card.
The Heavy's Minigun can be spotted in the background of a few operating room shots, resting on its own stretcher. The Medic's Overdose is next to the bucket containing the extracted bomb. When his heart is destroyed, the line on the monitor goes flat. The next time it is seen, after the Medic retrieves a new heart, it resumes its old display as if the machine detected the heart's presence.Meet the Spy Backwards -SUBS- HD
One of the Medic's doves is named after Archimedesa Greek mathematician, physicist, engineer, inventor, and astronomer. A mysterious woman presumably resembling Miss Pauling can be seen through the window at 0: The labels on the hearts at 1: The smallest heart appears to have no label on it. Despite the Medic believing otherwise, human ribs are actually capable of growing back when properly shortened.
In the opening, when the Demoman is fleeing from the BLU Soldiers in a wheelchair, he has a bandage over the top part of his head and an eyepatch worn on top of the bandage. Later, when the Demoman is healed by the Medic, he rips off the bandage with the eyepatch on it to reveal another eyepatch underneath the bandage.
Similarly, when he is fleeing from the Soldiers in the first battlefield scene, his Stickybomb Launcher rests on his lap and is his only visible weapon. In the second battlefield scene, the Grenade Launcher replaced the Stickybomb Launcher, but after an explosion sends him flying out of his wheelchair, the weapon that lands in front of him is, mysteriously, the Stickybomb Launcher instead of the Grenade Launcher he was just holding.
In the up-close scene of the Demoman fleeing the Soldiers, the Engineer and Sniper are missing.
The Quick-Fix uses sounds from the Medi Gun. After the Heavy kills the Soldiers onscreen and continues to fire at unseen enemies, the Medic poses as in the Meet the Medic taunt. Next to him is a Ciggy Stop vending machine, identical to the one in the Intelligence room in Meet the Spy.