FOOTSIES HANDBOOK PDF

I’ve read through the footsies handbook on quite a few times now and it’s definitely improved my game as well as helping. Posts about Footsies Handbook written by muttonhead. Street Fighter Footsies Handbook — Introduction/Foreword The ebook you’re reading now is the result of a lot of effort by Maj of to compile.

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The difference hanbook a beginner and an expert player is immediately apparent from how well they apply fireballs in footsies. What the hell does that even mean?

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Therefore the entire strategic playfield looks like a fuzzy checkerboard. If your mindgames become too advanced for your opponent, your elaborate bait will fly right over their head and you’ll land on a “dumb” lvl3 super. Once you get your opponent thinking they need to psychic uppercut, that’s half the battle won. This guide remains free to peruse and consult at his site, but I’ve taken the liberty of compiling it as an ebook for ease of access and portability.

Since hopkicks trump such a wide array of defensive attacks, footsiez threat alone is enough to scare experienced opponents into blocking passively, which opens up all kinds of throw opportunities. Sometimes it’s better to occupy your second strongest zone if it locks your opponent into their weakest zone. You must be logged in to post a comment.

Leverage the threat of an effective poke to secure an extra step forward, then use it to set up a throw mixup. Or better yet, lock them into foofsies stun then bait the super from a deceptively safe distance.

Street Fighter Footsies Handbook

The easiest person to play footsies against is that intermediate player who hasn’t quite given up on footsies, foottsies doesn’t play footsies to win. Sticking Out Moves beats Walking Forward 2. Unfortunately it means literally everything at the core of competitive Street Fighter strategy. Footsies is knowing both characters’ attack ranges better than your opponent does, and finding ways to exploit that advantage. Furthermore, Dan’s invincible Koryuken will counter Dhalsim’s handbookk. After blocking a longrange jump attack, try walking backward instead of low blocking if you expect your opponent to attempt anything fancy.

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As you practice against different players, try to detect which psychological stimuli nudge them in one direction or the other. Another way to escape footsjes scripts and flowcharts is by mixing up your timing; by skipping beats rather than pressing different buttons. Thus, your table of counters shifts dramatically.

Comments 24 Trackbacks 8 Leave a comment Trackback. It’ll only work if you successfully gootsies, without a shadow of a doubt, that you don’t need to jump to win. Please copy and paste this embed script to where you want to embed Embed Script. That said, you hndbook necessarily have to play footsies if you don’t want to. Eliminate the opponent’s capacity to anti-air by knocking them down first.

This is where the first statement comes in. Obviously this presents an opportunity to capitalize on a massive advantage, if you know what to do. If you replay any matchup long enough, you’ll start to notice where your opponent needs to go in order to inflict significant damage.

You can test different sequences to footsles ones that push the opponent to the exact spot you want them to be. They accomplish several goals even when blocked: Try standing jab — it works against divekicks too! Most everyone’s natural reaction to having their attack interrupted is to block, which makes handboko easy to walk up and throw them in their moment of hesitation. For instance, knowing when to stand in neutral instead of crouching is a big one.

Otherwise you’ll find yourself walking or flying home with a bewildered look on your face, trying to remember what exactly it was you got hit by.

This strategem dumbs down the game enough to level the playing field, thereby reducing the overall effectiveness of ground fundamentals. Hang around that distance foptsies a second to lure your opponent into a false sense of security, then tag them once they get restless. In fact, fiotsies a solid foundation of mid-range footsies opens up direct gateways into point-blank range.

Is anything less effective on paper than wakeup c. When your opponent is looking to punish your standard pokes, try whiffing a crouching light kick a few pixels outside their sweep range.

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Don’t crouch and don’t block! Most top players are interested primarily in being top players. HP distance, you can cause their uppercut to whiff by not pressing anything. Here are a few more pieces. Obviously this manner of all-ornothing gambling is highly inconsistent, but on a good day it can lead to lucky wins against even the best players.

Conversely a gimmick works only once, because it’s a trick designed to counter the opponent’s most common reaction without properly footies for alternatives.

When you jump toward your opponent, you surrender control of the joystick for two whole seconds. Certain aspects of footsies take advantage of an opponent’s hesitation while others rely on misdirecting aggression.

Rushdown, footsies, turtling, runaway, and all other cootsies categories of tactical gameplans employed by fighting game players involve some aspect of zoning. Most importantly, you lose the option to retaliate after standing back, because projectiles will continue advancing until they make contact, at which point you’ll be pushed out of range.

Hopefully these articles will help change that footseis, because hadnbook who wants to compete at tournament level absolutely needs to know this stuff. However i wouldn’t recommend trying to play air-to-ground footsies too often; not even using a character equipped with divekicks and air fireballs.

Determine which handboo, your combos and attack strings position your opponents barely outside their effective reversal range, especially when facing characters with greater mobility.

They can offer much more specific and detailed info to help you skip further ahead.

If they ever simply let you walk, you can step right into a proper throw mixup. In most fighting games, crouching makes your character bigger and blocking makes your character bigger.

Hey Maj, do you think learning each element at a time is most beneficial or learning a whole chapter at once?