This book provides step-by-step instructions on performing specific tasks using boujou. This book describes the features and functionality available in boujou . When it worked, it worked well, and when it didn’t, it was often easier to move to a manual solution. As the versions have progressed, boujou. Throughout this boujou tutorial, we’ll take our first steps into the program. Software required: Boujou 5, Maya , NUKE 7.
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Free with most all? Vertex alignment is a method of approximating the position of the camera.
Become a Redditor and subscribe to one of thousands of communities. Select the first mask and choose Manage Holes from the right-click menu The Subtract a Mask dialog will appear.
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Solve from Existing Cameras Once you have set up approximate camera positions on various frames throughout the shot you can use the Solve from Existing Cameras function from the 3D Tasks menu.
These corrections will appear as spikes in the camera motion and will make the model appear to jump when you play through the shot. Masks with holes Orthographic views. When boujou calculated the key schedule it made sure that there would be enough feature tracks linking each pair of keyframes to allow it to work out how the camera moved between them.
Chris Landreth Talks ‘Subconscious Password’. User- Couple solid points on the walls and in the room behind him, ignoring the reflections, to boujoy a scene track as well as lend data to the auto track afterwards. Now it still has that basic functionality, but it’s been expanded with a lot more depth. This changes the camera parameters in order to minimize these reprojection errors.
Typing in the coordinates and linking them to locators was a time-consuming process and it was easy to make mistakes. This will open the Export Meshes dialog.
Drift will often be a problem with his tracking method so you should look on it as a way of getting an approximate camera path that you can subsequently optimize. New Target Tracker The Pattern Matching Tracker in boujou has been completely rewritten so mxnual provides a faster workflow.
It may be useful to view only the active 3D points those whose track has a feature in the currently selected frame when generating meshes so that points arising from non-continuous surfaces are not connected together. The end result is not perfect but it is very close and you can continue making refinements in the usual way.
Align the model so that it matches the car in the sequence as closely as possible. Before boujou does any camera tracking it examines the feature tracks and breaks up the boijou into sections which are linked by a certain number of tracks. For example, cameras can now be generated in a large variety of ways including? No manual tracking required, saving you time and resources. Shorter, more sporadic tracks may result in lots of keyframes.
A large circle with a horizontal line through it will appear when you are in Fly Align mode to indicate that you are moving the camera rather than moving an object. As before, you need at least 7 locator keyframes on a frame and at least 10 feature tracks joining this frame to the next set of locator keyframes.
Tick the Create User Solve checkbox The Input Focal Length dialog will obujou — set the focal length to 25mm obujou default is 30mm Click on OK and bouhou model of the car should appear in the default position in the middle of the image.
Boujou 4 Quickstart Guide_图文_百度文库
Solve from Existing Cameras will take this camera path as a starting point and then refine it. The 3D points used can either be from manual tracks locators and target tracks or from those automatic tracks that have had 3D points generated. When this button is pressed you will define a selection area from the path manuap the mouse cursor.
Version two gave boujou increased functionality, opening it up to use on a wider range manuaal shots.