So, I have always wondered about the Annic Nova from Double Adventures 2. Has anyone ever played through it and fleshed out who the. Has anyone statted up the ANNIC NOVA under our Traveller rules? Just wanting to see if anyone has already done it before I duplicate effort:). Traveller Double Adventure 1: Shadows/Annic Nova is a role-playing game adventure for Traveller published by Game Designers’ Workshop.
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Shadows/Annic Nova – Traveller
Jump drives use 10 and 15 days power each the pinnaces hold 5 days recharge each. The adventure seems to intentionally leave a lot of the specifics up to the GM. Same complexity, but bigger and more expensive. Annic Nova was a very early module that was written as the 3rd Imperium setting was being conceived. This page was last modified on 5 Decemberat Navigation menu Personal tools Create annjc Log in. Additional details are required to complete the article.
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The Energy Bank is onva TL16 design which must be an ancient artifact, or something The following three adventures were designed to be used together as a complete adventure arc, although they need not be run in sequence.
This page was last modified on 4 Decemberat The small craft factor indicates the number of squadrons of ten craft carried on the ship.
I’m actually going to use Annic Nova in my current campaign. Retrieved from ” http: It may well be the same vessel that has been using unauthorized transmission frequencies in other systems in the previous couple of years and is the subject of a Travellers’ Aid Society Advisory Report. Solar Collector This is a TL10 retractable array, using a 19,sf surface area super-light frame, with advanced materials to support a 9,sf 1km diameter TL8 solar collector. This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.
Annic Nova class Far Trader
Reduced computer to TL9, but added Genius option. Navigation menu Personal tools Create account Log in. To recharge, it takes 1 day to recharge 3 days power use. Please post links to resources, adventures, your gaming group, and all things Traveller!
Its rather astronomical anyway. A derelict starship is encountered in orbit around a small, little visited, gas giant in the Keng Spinward Marches system.
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Sean’s Gallery: Annic Nova
There are no maneuver drives The pinnaces may act as tugs to a minor extent ; there is no power plant. Having a Jump drive that is half the size it “should” be and a solid rocket manoeuvre drive always freaks players out.
Using an unorthodox ton frame and hull, Actually displaces tons Advanced electronics Other Staterooms 8 large [40dt] Luxuries [41dt] Workshops x3 [22dt] Hydroponics [12dt] cargo bays forward [70dt] aft [80dt] Repair drones.
The only way to extend the canopy is by controls on the drive deck or observation dome. They Accumulators can store enough energy to power each jump drive once, fire each laser times, as well as maintain internal life support under normal conditions for 60 days.
Want to add to the discussion? Annic Nova was one of the few pre-Imperium adventures and was intentionally left open so it could be plugged into your own setting easier.
Standard cargo capacity amounts to Unknown tons. I always tend to change mass requirements for things as they move away from imperial norm.